I want to be able to play in my laptop

I don’t play videogames as much as I used to, but that doesn’t mean that from time to time I don’t want to play them.

Unfortunately that’s the usual situation in my case: I’ve got a Dell XPS 13 (9343). A great machine for almost everything, but not for gaming. No laptop is suitable for this, in fact. Convertibles, Ultrabooks and even more resourceful notebooks can’t cope with really demanding games, and in this cases if you don’t have a good discrete GPU you’ll suffer a mediocre experience.

razercorfe

So if you want to really enjoy the gaming experience in a PC, you’re out of luck: you must have a desktop computer with a great discrete GPU, because even gaming laptops are not meant to enjoy the same visual detail and frame rates that a full desktop PC can.

We had a pretty inspiring view at the future of this market last CES in Las Vegas. Razer launched there its Razer Core external GPU enclosure, and the smart use of Thunderbolt 3 and USB-C connector allowed its new Ultrabook -the Racer Stealth- to become a chamaleonic machine: one that could work as a conventional ultrathin laptop but also as a full-fledged gaming PC when needed.

The idea seems to have inspired AMD as well: one of their marketing directors, Robert Hallock, mentioned a few days ago how this kind of solution could be the future for many users:

Gaming notebooks are great for gaming, but nobody in their right mind wants to carry one all the time. Ultrathin notebooks are awesome to carry, but nobody in their right mind would confuse one for a gaming notebook.
But there’s still a HUGE appetite for thin notebooks that can game.

External GPUs are the answer. External GPUs with standardized connectors, cables, drivers, plug’n’play, OS support, etc.

AMD is bound to try to democratize these kind of solutions, but once again hurdles will have to be avoided. Will AMD adopt Thunderbolt 3, a standard created by its arch rival? Will it work with NVIDIA in order to set a really universal standard? Will prices make us think this is a better solution than a full gaming PC?

I hope their answer is the right one. We’ll probably have more information in the next few days: GDC 2016 starts March 14th, and I’m pretty sure AMD will talk about this on that event. The PostPC era could open a new chapter after all.

Oh, and don’t forget: this systems will allow us to enjoy virtual reality experiences in laptops, something not possible (in almost all cases) nowadays according to requirements published by Oculus and HTC.

That’s what I would call an interesting turn of events for the demise of the desktop PC.

Update (10/03/2016): AMD XConnect has just been announced with the collaboration of Razer and the Intel Thunderbolt group. Promising. Very.

The challenge for Google’s next Cardboard 

The Google Cardboard project has been incredibly succesful on its primary goal: democratize Virtual Reality and allow nearly anyone to get a glimpse of what this trend is going to allow us to do.

Now that they have succeed in that, it seems Google wants to monetize that kind of market too. According to the Financial Times, Google will launch a new headset that will be similar to current Gear VR. That’s the right move for Google -given that they don’t abandon the current version- and will allow them to compete on  market that will for sure have associated many opportunities to earn some money.

There are doubts, though. How many kind of devices will we have?

  1. Oculus Rift: the most expensive and -supposedly- the best to get the richest experience. (Gaming PC required)
  2. HTC Vive Pre: from what people are saying, this one is really starting to be a serious contender to Oculus’s headset. (Gaming PC required)
  3. Gear VR: that’s the cheapest way to enjoy a quality VR… if you currently are an owner of a Samsung high-end smartphone. We already discussed what are the differences between this device’s features and the ones Google Carboard has. (Samsung high-end smartphone required)
  4. Google Carboard: cheapest, most affordable way to play with VR and test if it can deliver what we expect it to deliver. (Any (capable) smartphone required)

From what we see, there will be a high-end and low-end for both segments: PC based and smartphone based. I guess for the time being the VR experience will be similar to what happens with regular games on the PC and the smartphone. If you want to enjoy a richer experience in almost every aspect -mobile games can be really addictive-, you’ll have to go for the PC experience. Mobile VR will be more casual, more of a testing arena.

So Google going for the high end makes sense. Hopefully being able to enjoy a better, more comfortable experience with (almost) any Android or iOS smartphone will push this kind of content even more.

Interesting times ahead.