The news coming about the new App Store subscription model -that, by the way, will be applied to Google Play as well– are really interesting, but I find them troubling.
There is certainly content on which subscriptions make sense, but I’m not really sure apps and games can really benefit from this model. The questions arepretty obvious:
- Developers won’t probably give everything they have in mind in the first version to ensure they have something new to offer in future releases for their subscribers, right?
- Developers that offer the (near) perfect app -at first, or through several updates- will have a tough problem to justify new updates and the subscription model itself. What will users be paying then? New features they don’t need (that can spoil the original app)?
- Does this subscription model give the users more rights to ask for features? That’s not the case for video, music or “text” subscriptions, but again, the case is different.
I’m sure developers like the idea, but hopefully this will be just an option for certain kind of apps that deserve that model.
Chrome OS wasn’t mentioned once at yesterday’s Google I/O keynote, but there was a big update coming: Android apps will be part of that experience in a move that proves that the ‘merger’ between the two platforms was indeed a reality.
Google waited until day two of its I/O developer conference to announce what might be its biggest and most impactful news. With the Play Store, Chrome OS is suddenly a lot more compelling to users who might have shied away from using a device that could only use the web and web apps.
That’s the real story here: Chrome OS users will be capable of running lots of Android apps on their Chromebooks thanks to the arrival of the Google Play Store to this operating system. In fact the integration of the two OS’s seems pretty natural:
Apps show up as fully independent, separate, resizeable windows, instead of inside some weird Android zone. Their notifications appear inside Chrome OS’s own notifications area
What is more interesting here is that there’s no emulation or virtualization here: Android runs almost natively thanks to containers and has “full access” to resources such as Wi-Fi, processor or RAM -and of course, to the touch screen-. This move won’t make Android a desktop operating system at last by itself -and the approach is different from Remix OS-, but its combination with Chrome OS seems to make sense. This feature will be available for every certain Chrome OS user in the fall; it will be interesting to see what’s improved in that moment.
Source: Bring Your Android App to Chromebooks | Android Developers Blog
UWP first step towards “locking down the consumer PC ecosystem,” says Tim Sweeney.
Microsoft and its universal platform goes beyond using your smartphone as your PC. It’s all about the one thing businesses want more than anything: control.
That’s what Apple has accomplished with its App Store, and what Google has accomplished with Google Play. If you want to install an app or a game, you must do that through the official app stores. There are ways to side load applications in both cases, but the methods are not straightforward for not experienced users.
Tim Sweeney, Epic Games cofounder, has critiziced this kind of approach from Microsoft, but I wonder why he doesn’t compare that to what happens with Apple and Google:
With its new Universal Windows Platform (UWP) initiative, Microsoft has built a closed platform-within-a-platform into Windows 10, as the first apparent step towards locking down the consumer PC ecosystem,” said Sweeney. “Microsoft has launched new PC Windows features exclusively in UWP and is effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem.”
There are obvious disadvantages to that kind of control -lack of competition from other stores, for example- but no one seems to be crying out loud for the same situation on the most used Operating Systems in our planet.
The Universal Windows Platform is far from perfect and that kind of control is not desireable, but the problem has been real in Android and iOS for years now. Maybe users don’t have a problem at all with all their apps and games being distributed through just one platform, and I don’t see developers protest against the Apple Store, which for many is a great way to sell and distribute their products. The same goes for Google Play, of course.
Everyone is evil here, not just Microsoft.