Are we ready for virtual showrooming? HoloLens fails to give a good answer

Here we’ve got another nice example of a promising technology that has to overcome several big obstacles. The user experience is far from perfect, and on this specific scenario -showrooming- it fails when what you actually want is touching something physical.

But as with many HoloLens demos, objects are coherent only at a very specific distance and angle. The very thing you want to do with the showroom model — walk up close and get a sense of its scale — chops it into pieces or makes it disappear altogether. The headset’s lenses are easy to adjust, they’re just incredibly unforgiving. I couldn’t quite find a fit that didn’t have me craning my neck to see a whole object, even if it was a Volvo logo the size of a dinner plate. Maintaining the showroom’s illusion requires unflagging concentration.

I’m affraid we still are too attached to actually feeling something in our hands or on our bodies to get a glimpse of the real sense of the product. Hololens seems nice as an expensive toy, but nothing else at the moment.

I really don’t see this escaping from the gaming and certain design scenarios.

Source: Microsoft and Volvo’s new HoloLens showroom is fascinating and frustrating | The Verge

Google Maps is at last useful offline: Goodbye, TomTom


It was weird. Google Maps provided a great turn-by-turn navigation and search, but only if you were online. There were some methods to use it offline, but they were not really convenient, and it seems we’ve got finally what we needed:

Now you can download an area of the world to your phone, and the next time you find there’s no connectivity—whether it’s a country road or an underground parking garage—Google Maps will continue to work seamlessly

That’s a big win for users, and a big problem for companies that provided offline navigation apps on phones or dedicated GPS devices. TomTom, I’m looking at you.

Source: Google Lat Long: Navigate and search the real world … online or off