4 questions about the troubling app subscription model

The news coming about the new App Store subscription model -that, by the way, will be applied to Google Play as well– are really interesting, but I find them troubling.

There is certainly content on which subscriptions make sense, but I’m not really sure apps and games can really benefit from this model. The questions arepretty obvious:

  1. Developers won’t probably give everything they have in mind in the first version to ensure they have something new to offer in future releases for their subscribers, right?
  2. Developers that offer the (near) perfect app -at first, or through several updates- will have a tough problem to justify new updates and the subscription model itself. What will users be paying then? New features they don’t need (that can spoil the original app)?
  3. Does this subscription model give the users more rights to ask for features? That’s not the case for video, music or “text” subscriptions, but again, the case is different.
  4. What about security patches? We took for granted that when we paid for an app we had some support associated to it. What will be the new terms of use on this cases? “Only critical updates are free“?

I’m sure developers like the idea, but hopefully this will be just an option for certain kind of apps that deserve that model.

Hopefully.

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